BeatLED - The Social Gaming Partyshirt
Publication Type:Conference Paper
Source:SMC Conference 2011 (2011)
This paper describes the development of a social game, BeatLED, using music, movement and luminescent textile.The game is based on a tool used in research on synchronization of movement and music, and social entrainment at the Institute of Psychoacoustics and Electronic Music (IPEM) at Ghent University. Players, divided into several teams, synchronize to music and receive a score in realtime, depending on how well they synchronize with the music and each other. While this paper concentrates on the game design and dynamics, an appropriate and original means of providing output to the end users was needed. To accommodate this output, a flexible, stretchable LED-display was developed at CMST (Ghent University), and embedded into textile. In this paper we analyze the characteristics a musical social
game should have, as well as the overall merit of such a game. We discuss the various technologies involved, the game design and dynamics, a proof-of-concept implementation and the most prominent test results. We conclude that a real-world implementation of this game not only is feasible, but would also have several applications in multiple sectors, such as musicology research, team-building and health care.