Context

This part addresses the various contexts that determine how the research field of sound and music computing is embedded in a societal framework. Four of these may be identified, namely, the research context, the educational context, the industrial context and the socio-cultural context. The research context is about the state and trends of related scientific and technological developments and their influence on sound and music computing. The higher education context is about the education of future researchers in the field. The industrial context is about the impact on the industries and about the relevant trends in the information and communication technology (ICT) sector. Finally, the socio-cultural context is about the link to culture and the relevant social implications. These four contexts thus provide the background in which the state-of-the-art and challenges of sound and music research are situated.

Sections

xserra's picture

Updating the Roadmap

What has changed since this text on the SMC context was written two years ago? I guess the first thing that everyone would say is that now we are in the middle of a global crisis with strong implications to several industrial sectors. On a non-related crisis, we could also say that the specific crisis of the music industry, that already existed two years ago, it is now even stronger.Also we could also say that in terms of education, the process towards the creation of the European higher education area is closer to be finished. Finally in terms of the social and cultural context we could argue that the Web 2.0 has changed quite a few of our cultural and social habits.

I have added more specific comments in each of the four sections: Research, Education, Industrial, Social and Cultural.

...xavier