ARCHITECTURE AND EXPERIMENTS IN NETWORKED 3D AUDIO/GRAPHIC RENDERING WITH VIRTUAL CHOREOGRAPHER

Publication Type:

Conference Paper

Source:

SMC Conference 2004 (2004)

URL:

files/proceedings/2004/P4.pdf

Abstract:

The full integration and synchronization of 3D sound and image requires a data model and an architecture that allow for homogeneous description of geometri- cal and sonic components, together with mechanisms for distributed and synchronized rendering. First, sev- eral modes of sound and graphic combination are exam- ined, and the resulting constraints for the rendering tools are detailed. Virtual Choreographer is then described with a particular emphasis on its XML data model for animation of spatialized geometrical and sonic compo- nents. An architecture is proposed that relies on the net- worked connection of Virtual Choreographer and a tool for sound synthesis and event synchronization such as Pure Data or Max/MSP + SPAT for sound spatialization. Last several experiments that involve these tools for dif- ferent artistic or technical purposes are presented.