Summer School in SMC
The Sound and Music Computing summer school promotes interdisciplinary education and research in the field of Sound and Music Computing. It is aimed at graduate students working on their Master or PhD thesis, but it is also open to any person carrying out research in this field.
While the two first editions the Summer School (Genova 2005 and Barcelona 2006) were sponsored and organized by the S2S² EU project, from then on they are self-maintained and organized in the context of the SMC Conference.
The 2013 Summer school will be in Stockholm, Sweden, right after the Sound and Music Computing Conference that will take place from July 30th to August 2nd and that will be organized by the Sound and Music Computing Research Group of the KTH Royal Institute of Technology.
Genova 2005
Summer School in Sound and Music Computing
July 25 - 29, 2005
InfoMus Lab - DIST - University of Genova
Genova, Italy
Organized by the 6th Framework Programme IST FET Open Coordination Action S2S² Project
Schedule
Monday 25:
Control Session
9:00 - 9:15 - Welcome Address
09:15 - 10.45 - Presentations
- Gesture in interaction: expressive
control strategies, G.Volpe (DIST) , R.Bresin (KTH)
- The interactive book,
D.Rocchesso, A. De Gotzen (VIPS)
10:45 - 11:00 - Coffee break
11:00 - 13:00 - Invited speakers
- New trends in Dynamic Instrumental arts:
Enactive design, A. Luciani (INPG, Grenoble, France)
- Tangible Acoustic Interfaces for
Computer-Human Interaction, (the TAI-CHI Consortium)
13:00 - 14:00 - Lunch
14:00 - 17:00 - Workshop: One to many or Many to one: Mapping strategies for the future
- Presentation, R. Bresin (KTH)
- Demonstration: Home conducting, A. Friberg (KTH)
- Opponent, E. Bigand (LEAD)
- Discussion
Tuesday 26:
Music Session
09.00 - 10.45 - Presentations
- Making Sense of Sound and Music: An
artificial intelligence View, G. Widmer (ÖFAI)
- Sound and Sense: historical and
philosophical view point, M. Leman (IPEM)
- Musical Creation and Technological
Innovation, N. Bernardini (MIU-FT)
- Musical Learning and new technologies,
E. Bigand (LEAD)
10.45 - 11.00 - Coffee Break
11:00 - 13:00 - Invited speakers
- The Music Access Problem, F.
Pachet (Sony CSL)
- Music and research in the 21st century,
T. Myatt (University of York)
13:00 - 14:00 - Lunch
14:00 - 17:00 - Workshop: Creativity and Innovative Technology
- Presentation, M. Leman (IPEM)
- Focus on Music similarity in:
- Interactive Systems, F. Pachet (Sony CSL)
- Music Information Retrieval, G. Widmer (ÖFAI)
- Music Composition, T. Myatt (University of York)
- Opponent, N. Bernardini
- Discussion
Wednesday 27:
Audio Session 1
09.00 - 10.45 - Presentations
- Content-based Audio Processing,
X. Serra (UPF)
- Physics-based Sound Synthesis, C.
Erkut (HUT)
- Sound Design and Auditory Displays,
P. Polotti (VIPS)
- Auditory Perception/Cognition: Cochlea
to Cortex - A. de Cheveigné (ENS)
- Interactive sound, F. Avanzini
(DEI)
10.45 - 11.00 - Coffee Break
11:00 - 13:00 - Invited speakers
- Perception and recognition of
sounding objects, S. McAdams (McGill University)
- title Audio Engineering in Music Information Retrieval, M. Sandler (Queen Mary, University of London)
13:00 - 14:00 - Lunch
14:00 - 17:00- Workshop:Application of auditory models in audio DSP
- Presentation, A. de Cheveigné (ENS)
- Demonstration: Real-time auditory
processing based on auditory models, D. Pressnitzer, D. Gnansia
(ENS)
- Opponent, G. De Poli (DEI)
- Discussion
Thursday 28:
Audio Session 2 and FET session
09:00 - 12:00 - Workshop: Physics-based sound synthesis of plucked string instruments
- Presentation, V. Valimaki (TKK)
- Demonstration, H. Penttinen (TKK)
- Opponent, D. Rocchesso (VIPS)
- Discussion
12:00 - 13:00 - General discussion/informal demos
13:00 - 14:00 - Lunch
14:00 - 17:00 - Future and Emerging Technology session (invited speakers)
- Intentional attunement: neural mechanisms of intersubjectivity., V. Gallese (Universita di Parma)
- Architecture of Dissonance, R.
Pierantoni
- Vision-graphics convergence techniques
for immersive videoconferencing, E.Trucco (Heriot-Watt
University)
Friday 29:
Roadmap session
09:00 - 12:00 - Toward a Research Roadmap
- Keynote speaker David Vernon (CAPTEC Ltd., EC Vision Network)
- S2S²: report on the first year activities, N.
Bernardini, D. Cirotteau (MIU-FT)
- Merging and future collaborations
- Critical evaluation of the summer school (UPF)
Steering Comittee
- Nicola Bernardini and Damien Cirotteau, Media Innovation Unit, Firenze
Tecnologia,, Firenze, Italy, Coordinator of the S2S^2
project
- Roberto Bresin and Anders Friberg, KTH-Kungl Tekniska
Högskolan, Stockholm, Sweden
-
Giovanni De Poli and Federico Avanzini, CSC-DEI, University of Padova, Padova, Italy
-
Davide Rocchesso and Pietro Polotti, DI-VIPS,
University of Verona, Verona, Italy
-
Antonio Camurri and Gualtiero Volpe, DIST-InfoMus
Lab, Università degli Studi di Genova, Genova, Italy
-
Vesa Valimaki and Cumhur Erkut,
Helsinki University of Technology -
Laboratory of Acoustics and Audio Signal
Processing, Espoo,
Finland
-
Alain de Cheveigné, PECA-DEC, Ecole Normale Supérieure, Paris,
France
-
Marc Leman, IPEM, Ghent University, Ghent, Belgium
-
Emmanuel Bigand, LEAD, Université de Dijon, Dijon, France
-
Xavier Serra and Xavier Amatriain, Universitat Pompeu
Fabra - Music Technology Group, Barcelona, Spain
-
Gerhard Widmer,
ÖFAI, Austrian Research Institute for Artificial
Intelligence,
Vienna, Austria
Local Organizing Committe
- Antonio Camurri
- Ginevra Castellano
- Roberto Chiarvetto
- Barbara Mazzarino
- Francesca Sivori
- Ilaria Vallone
- Gualtiero Volpe
Registration
People interested in attending the 1st S2S2 Summer School are required to register by sending an e-mail to info-summerschool@s2s2.org
The e-mail should include the following information:
Title
First names
Family name
Organisation/Department
Street/PO Box
Postal Code
City
Country
Other contact information (fax, telephone), if available.
Web page, if available
The email should also include a short curriculum highlighting research interests and the reasons for participation. The steering committee will select participants depending on such information.
Note that participants are asked to actively contribute to the preparation of the school, for example by sharing material using the Internet infrastructure of S2S2.
Registration must be performed on or before May 1st, 2005. The Steering Committee decisions on confirmation of registration will be made on or before May 15th, 2005.
Registration Fees
|
Participants from the S2S2 partners and from other participating EU project (EU IST TAI-CHI, ENACTIVE, HUMAINE and ConGAS)
|
Free |
| External participants |
200 Euro |
Dates
| Registration |
June 25, 2005 |
| First Confirmation of registration |
June 15, 2005 |
| Second Confirmation of registration |
June 30, 2005 |
| S2S2 Summer School |
July 25-29, 2005 |
Barcelona 2006
Summer School in Sound and Music Computing
Universitat Pompeu Fabra
Barcelona, Spain
July 24-28, 2006
This Summer School is organized by the S2S²
project and the Music Technology Group
of the Universitat Pompeu Fabra in Barcelona,
with the goal to promote interdisciplinary education and research in the
field of Sound and Music Computing. The School is aimed at graduate students
working on their Master or PhD thesis, but it is open to any person carrying
out research in this field.
This is the second Summer School organized by S2S², last year it took place
in Genova.
Teachers
- Roberto Bresin ( Royal Institute of Technology, Stockholm)
- Nicola Bernardini (Conservatory of Padova)
- Antonio Camurri (University of Genova)
- Alain De Cheveigné (Ecole Normale Supérieure, Paris)
- Henkjan Honing (University of Amsterdam)
- Marc Leman (University of Ghent)
- Xavier Serra (Pompeu Fabra University, Barcelona)
- Giovanni De Poli (University of Padova)
- Davide Rocchesso (University of Verona)
- Vesa Valimaki (Helsinki University of Technology)
- Bill Verplank (Stanford University)
- Gerhard Widmer (Johannes Kepler University Linz)
Invited Experts
-
Jyri
Huopaniemi (Nokia Research Center, Helsinki)
-
Leigh Landy (Music, Technology
and Innovation Research Centre, De Montfort University, Leicester)
-
Fabien Levy (Columbia University,
New York)
- Pierre Louis Xech (Microsoft Research, Cambridge)
Academic Program
- 6 hours of lectures by Bill Verplank on Interface Design and 6 hours
of lectures by Henkjan Honing on Music Cognition.
- 9 hours of presentations by the participating students and discussions
on their research work.
- 20 hours of presentations and discussions related to the S2S² Sound
and Music Computing Roadmap.
The lectures are designed to be of interest to any graduate student or
researcher in the field of Sound and Music Computing. The topics chosen
for this year are Interface Design and Music Cognition; relevant topics
in our research fields which have particular methodologies and research
strategies. The lectures will present these particular methodologies and
their application in Music related problems.
All the participating students will give short presentations on their
current research. The emphasis will be given to methodological and context
issues. Thus each presentation should emphasize the methodological approach
chosen and the scientific, technological and industrial context of the research.
The discussions will give feed back to the students that should be useful
for the continuation of their research.
The main topic of the summer school will be the Roadmap
on Sound and Music Computing that is being written as part of the S2S² project.
There will be special lectures by invited experts and discussions on two
major parts of the Roadmap, the industrial and the cultural contexts of
the field. In particular the focus will be given to the academic research
and both its relationship with the industrial exploitation and its use in
contemporary music production. The resulting discussions will contribute
to the roadmap.
Program schedule:
| |
Monday 24th
|
Tuesday
25th
|
Wednesday 26th
|
Thursday 27th
|
Friday 28th
|
| 9:00 |
Music Cognition
Henkjan Honing
|
|
Music
Cognition
Henkjan Honing
|
|
|
11:00
|
Coffee
break
|
| 11:15
|
|
Music
Cognition
Henkjan Honing
|
|
|
|
13:00
|
Lunch
|
| 14:00 |
|
|
|
|
Critical evaluation
and discussion
about the summer school
Moderator: Roberto Bresin
|
15:45
|
Coffee
break
|
| 16:00
|
Discussion
|
Discussion
|
Discussion
|
Workshop:
Towards a shared and modular curriculum on SMC
Moderator: Giovanni de Poli
|
|
| 17:00 |
PhD
defense
|
21:00
|
|
Banquet
|
Concert
|
Concert
|
Concert
|
|
Student presentations (15 minutes
each):
Scientific context: Monday 24th of July
-
"Evolving populations of computational models
and applications to expressive music performance" - Amaury
Hazan
In the context of expressive performance modeling,
we aim to induce expressive performance models using a performance database
which was extracted from a set of acoustical recordings. We propose a new
approach called Evolutionary Population of Generative Models (EPGM) based
on Evolutionary Computation (EC). We present a first instantiation of EPGM
based on Strongly Typed Genetic Programming (STGP), in which the evolved
programs are constrained to have the structure of Regression Trees. We show
this approach is more flexible than well-established machine learning approaches
because (i) it evolves a population of models which may produce different
predictions, (ii) it enables the use of custom data types at different levels
(primitives inputs and outputs, prediction type), (iii) it enables the use
of elaborate and possibly domain-specific accuracy measurements. We illustrate
this latter point by presenting a fitness function based on melodic similarity
which was fit to human judgement based on a listening experiment. We finally
show this approach can be applied to high level transformations (e.g. mood)
and present some future EPGM extensions.
-
"
Depth
perception" -
Delphine Devallez
The present research work deals with depth perception, and how to render
sound sources spatially separated in distance and give a sense of perspective.
Over the past decades, the majority of research on spatial sound reproduction
has concentrated on directional localization, resulting in increasingly
sophisticated virtual audio display systems capable of providing very accurate
information about the direction of a virtual sound source. However it is
clear that full 3-dimensional rendering also requires an understanding of
how to reproduce sound source distance. Since a few years a couple of researchers
in psychology, neuroscience and computer engineering have shown interest
for this third dimension, that could further enlarge the bandwidth of interaction
in multimodal display and provide newly designed interfaces. Moreover since
display technology is already able to produce visual depth, it seems natural
to enrich the sounds of objects and events with information about their
relative distance to the user. From a technological point of view, the auditory-visual
interactions resulting from this multimodal presentation of information
should then be taken into account and further scientifically investigated
, since they are still poorly understood in particular with regard to depth
perception.
-
"Gesture based instrument synthesis"
- Alfonso Pérez
Synthesis of traditional music instruments has been an active research
area and there exist successful implementations of instruments with low
degree of control like non-sustained excitation instruments. But for instruments
with sustained excitation, such as bowed strings or wind instruments, where
the interaction between instrument and performer is continuous, the quality
of existing models is far from realistic. In general, musical instrument
synthesis techniques try to model the instrument but forget about the interaction
between performer and instrument, that is musically much more relevant than
the instrument itself. This interaction covers expressivity, the intentional
nuances and gestures that make the performer, but also what we call naturalness,
that is, non intentional gestures made by the performer due to the physical
constraints of the instrument, the playing technique, etc. These non-intentional
gestures give a specific flavor to the sound of the performance, that make
it sound natural and realistic. We can roughly classify the existing
synthesis techniques into two categories: Physical models that focus on
physical phenomena of sound production, and spectral models that focus on
sound perception. With physical models naturalness and expressivity can
hardly be reached without the need of controlling a huge amount of parameters,
that require the instrument itself, as well as a mastery comparable with
the traditional performer and spectral models lack of performer interaction
and articulation, that is, gestures. The aim of this work is to try to improve
the quality in instrument sound synthesis, specifically for the violin family.
We propose a hybrid model between spectral and physical models to take advantage
of the characteristics of both approaches, focusing on the gestures of the
performer with the objective to provide naturalness in the synthesis.
-
"
Expressive gesture and music: analysis
of emotional behavior in music performances" -
Ginevra
Castellano
I present some examples of analysis of music performances aiming at
investigating the role of expressive gesture in music, with a special focus
on recognition of emotions. I performed an experiment in which two musicians,
a pianist and a cello player, played an excerpt from the Sonate no 4 op
102/1 for piano and cello from L. van Beethoven in different emotional conditions.
I show how to extract expressive movement features from music performance
and preliminary results from the analysis of such data. The experiment has
been carried out in collaboration with GERG. Feature extraction is performed
in real-time by the new EyesWeb 4 open platform (available at www.eyesweb.org).
- "Mapping from perception to sound generation"
- Sylvain Legroux
- "The role of audiofeedback to improve motor performance of
subjects" - Giovanna Varni
Social & Cultural context: Tuesday 25th of July
-
"
Musical interfaces
accessible to novices" -
James Mc
Dermott
Our research focusses on one sub-task of musical composition,
that of setting synthesizer parameters. We use interactive Evolutionary
Computation (iEC) to aid inexperienced users in controlling synthesizers:
it allows an iterative design process in which the user's main task is judging
results, rather than constructing solutions. We discuss potential advances
in iEC, including a new interface component and a method of supplementing
it with non-interactive EC. We also present results on non-interactive EC
performance. We discuss the possibilities of applying the same approach
to other sub-tasks of composition; and finally we imagine the implications
of using the iEC approach to remove the constraints of skill and prior knowledge
from the composition process, so that it becomes purely a matter of taste.
-
"Voice analysis for singing education"
- Oscar Mayor
The current research in tools for singing education consists mainly
in real-time tools with visual feedback giving information about tuning
and tempo of the singing performance and voice quality characteristics,
referring to timbre and formants of the singer’s voice. These tools
mainly use real-time visualization of pitch curve against time and short-term
spectrum or spectrogram giving instantaneous visual feedback to the performer.
In this talk a system for evaluating singing performances is presented where
the singing performance is analyzed using a MIDI score as reference and
a visual expressive transcription of the performance is given as a result.
The expression transcription consist on the notes in the MIDI score aligned
to the user performance and each note segmented into sub-regions (attack,
sustain, release, transition, vibrato). Each region is labeled with the
kind of expression detected by the system following a set of heuristic rules
based on analysis descriptors. The expression labels assigned to each sub-region
are based in a previous expression categorization done manually from a large
set of singing performance executions in order to distinguish between common
resources used by singers in pop-rock music. Some analysis descriptors can
be also visualized simultaneously by the performer to have a rich visual
feedback of the performance.
-
"Visual feedback in learning to perform
music" - Alex Brandmeyer
The use of visual feedback to aid musicians in
improving their performances has recently been researched using different
visual representations and analysis techniques. We recently conducted experiment
in which percussion students imitated different patterns recorded by a teacher
with and without the use of visual feedback. In the experiment we used a
real drum kit with contact microphones attached to record data about the
timing and dynamics of the performances. We provided 2 different forms of
visual feedback as well as a control condition with no visual feedback to
test the effects of visual feedback and the type of visual representation
on performance accuracy. The first form of feedback, analytic, utilized
a scrolling display similar to a musical score, while the second, holistic,
presented a changing shape drawn using probabilities generated by a real
time statistical analysis of the incoming notes. Qualitative feedback from
the subjects indicated that the visual feedback was found to be useful.
We are currently doing further analysis of the data collected to see if
the visual feedback improved performance, and if so, in what ways.
-
"
The rigid boundaries
of musical genres" -
Enric Guaus
One of the most active areas in Music Information Retrieval is
that of building automatic genre classification systems. Most of their systems
can achieve good results (80% of correct decisions) when the number of genres
to be classified is small (i.e. less than 10). They usually rely on timbre
and rhythmic features that do not cover the whole range ofmusical facets,
nor the whole range of conceptual abstractness that seem to be used when
humans perform this task. The aim of our work is to improve our knowledge
about the importance of different musical facets and features on genre decisions.
We present a series of listening experiments where audio has been altered
in order to preserve some properties of music (rhythm, timbre, harmonics…)
but at the same time degrading other ones. The pilot experiment we report
here used 42 excerpts of modified audio (representing 9 musical genres).
Listeners, who had different musical background, had to identify the genre
of each one of the excerpts.
- "Programming for the Masses - Computer Music Systems as Visual
Programming Languages" - Guenter Geiger
-
"Intonation and expression: a study and
model of choral intonation practices" - Johanna
Devaney
The modeling of choral intonation practices, much like those of non-fretted
string ensembles, presents a unique challenge because at any given point
in a piece a choir’s tuning cannot be consistently related to a single
reference point; rather a combination of horizontal and vertical musical
factors form the reference point for the tuning. The proposed methodology
addresses the conflict through a combination of theoretical and technological
approaches. In the theoretical approach, the vertical tendencies are addressed
in relation to the harmonic series and theories of sensory consonance, while
the horizontal tendencies are examined in terms of recent theories of tonal
tension and attraction. The technological, or computational, approach uses
statistical machine learning techniques to build a model of choral intonation
practices from the microtonal pitch variations between recorded choral performances.
The observed horizontal intonation practices may then be examined as expressive
phenomena by taking the horizontal tendencies inferred from the tension
models as a norm, and then viewing musically appropriate deviations from
this norm as expressive phenomena. Thus horizontal intonation practices
may be related to not only to musical expectation but also musical meaning
or emotion, as it relates to performance.
-
"Object Design for Tangible Musical Interfaces"-
Martin Kaltenbrunner
This research focuses on the design of passive tactile features for
tangible user interface components and their relation to arbitrarily assigned
acoustic descriptions. Tactile dimensions such as surface structure, temperature,
weight, the global shape and size allow the classification of passive tangibles
into generic object classes and specific object instances. Within the context
of the reacTable, a modular electro-acoustic synthesizer with a tangible
user interface, these tactile features can be used to encode the various
synthesizer components in the haptic domain allowing the easy object identification
with a simple grasp or hand enclosure. The acoustic properties of the synthesizer
components will be defined with adjectives describing the perceptive quality
of the resulting sound. The current design of the reacTable tangibles defines
a series of acrylic objects in different geometric shapes with attached
colour or symbol codes, which proved to be problematic in a dark concert
environment as well as for sight-disabled users. A user study shall clarify
if the assigned object descriptions and the chosen hypothetical mappings
between the tactile perception and sonic behaviour of a chosen synthesis
component are valid and should eventually lead to an improved design of
the tangibles for the instrument.
Industrial context: Wednesday 26th of July
- "Free software and music computing"
- Pau Arumí
- "Toys and video games" - John
Arroyo
- "Scratching and DJs" - Kjetil
Falkenberg Hansen
-
"
Leisure and voice
control" -
Jordi Janer
The role of Sound and Music Computing in the industry
has evolved over the last decades in the three typical targets: studio equipment,
musical instruments and home entertainment. While studio equipment and musical
instruments have already massively incorporated SMC technologies, home entertainment
systems will be presumably our main target for the next years. Is in this
context that we can use the term "leisure", which can be applied
to a convergence of home media centers and game consoles.
This presentation addresses voice control as a way to transmit musical information
to a musical system. The main application of voice control is instrument
synthesizers, useful for instance in karaoke devices. Nevertheless, the
research outcome can be also applied to control conducting or visualization
systems. This research consists of two parts: voice gesture description
and definition of adequate mapping strategies. Studying instrument imitation,
we can define a voice gesture as a sequence of consonant-vowel phonemes.
Phonetic segmentation and classification in broad phonetic classes are being
developed. In addition, slow-varying perceptual envelopes are added to the
voice gesture. Summarizing, a voice gesture is described by context descriptors
and continuous envelopes. Mapping these voice gestures to the instrument
control will depend on the instrument and the technique employed. Here,
instead of constraining voice description to MIDI messages, we propose to
do a more adequate mapping for signal-driven synthesis that can be either
knowledge-based or based on machine learning. The talk will conclude looking
at current commercial systems and potential use-cases of voice control in
a leisure context.
- "Music recommendation systems" - Marco
Tiemann & Oscar Celma
- "Audio melody extraction: the importance of high level features
in music information retrieval applications" - Karin
Dressler
Workshop: Social and cultural context for Sound
and Music Computing
- Morning:
- S2S2 presentation- Nicola Bernardini
- "Social context for Sound and Music Computing"-
Marc Leman
-
"Is a Science without Conscience a support
for music?" - Fabien Levy
I will first show how both composition and
science are related with the more general problem of their representations,
the first playing with signs to build new music-worlds (cf. the couple
graphemology/grammatology in semiotic), and the latter being deeply
united with its representations (cf. Derrida). Without a high conscience
of the episteme implied by those representations, composing and doing
musical sciences are "but the ruin of the soul", to parody
Rabelais. To exemplify my position, I will then try to "deconstruct"
different scientific models working on the controversial notion of "musical
consonance" (historical musicology, acoustics and psychoacoustics).
- "Investigating a Sound-based Paradigm and its Social Implications"
- Leigh Landy
- Afternoon:
- Panel: Social and
Cultural Context for Sound and Music Computing: Does technology drive
music or viceversa?
Nicola Bernardini, Marc Leman, Fabien Levy, Leigh Landy, Davide Rocchesso,
Roberto Bresin
Workshop: Industrial context for Sound and Music
Computing
- "Initial
ideas for the Industrial Context of the S2S2 roadmap" -
Xavier Serra
-
"Sound, Music and Mobility - Key Challenges
for Future Research" - Dr. Jyri Huopaniemi,
Head of Strategic Research, Nokia Research Center
In this presentation, I will give an overview of relevant research challenges
for sound and music in future mobile devices. The background and history
of mobile computing will be explained, and the presentation is augmented
by current research examples. Key issues in technology, user experience
and business outlook will be covered. Finally, recommendations for concentration
areas in future research of sound and music will be given.
- Panel: Industrial Context
for Sound and Music Computing: Is technology transfer working?
Xavier Serra, Pierre-Louis Xech, Jyri Huopaniemi, Vesa Valimaki, Antonio Camurri,
Alain de Cheveigné
Application
A maximum of 20 students will be admitted to the school. The candidates
will be evaluated by the teachers and the application should include the
following documents in pdf format:
- Curriculum vitae (max. 1 page)
- Certified copy of academic degree
- Summary of the research proposal (max. 2 pages)
Students have to send their applications to Xavier
Serra before May 1st. Notification of acceptance will
be given no later than May 15th.
For people not wishing to make research presentations during the school,
a brief curriculum vitae is sufficient and the deadline for application
is June 30th.
These people should also send their applications to Xavier
Serra or Emilia
Gómez.
Registration Fee
The regular registration fee is 300 €. This fee also covers the
costs for lunch and various evening social events.
The registration fee for students is 200 €. This fee also covers
the costs for lunch and various evening social events.
There will be a few student scholarships that will cover the registration
fee.
The deadline for registration is June 30th.
Traveling and Accommodation
Participants will have to arrange their own travel and accommodation.
University dorms are available at a special
rate. For additional information contact Cristina
Garrido.
Social events
-
Banquet, Tuesday 25th: El Chiringuito
de Escribá
-
Concerts at Metronom:
-
25th of July at 21:00 "Deriva del Cristal Sonoro"
(IUA-Phonos grant): by Carmen Platero and Cristián Sotomayor
Installation - Performance
-
26th of July at 21:00 ReacTable
and Ensamble
Crumble
-
27th of July at 21:00 Concert around Harry
Sparnaay, supervisor: Harry Sparnaay and performed by Harry
Sparnaay students at ESMUC:
Irene Ferrer Feliu, flute
Alejandro Castillo Vega, clarinet
Victor de la Rosa, Daniel Arias Romeo, Gerard Sibila Roma, bass
clarinet
-
Search for other events
in Barcelona during the summer school
Venue
-
School: the school sessions will take place in the
França
Building of Pompeu Fabra University (at the Auditorium), as well
as coffee breaks.
Passeig de Circumval·lació, 8. 08003 Barcelona (map)
-
Lunches: Navia
restaurant, in front of the França building.
Comerç 33. 08003 Barcelona (map)
-
Banquet: El Chiringuito
de Escribá.
Bogatell beach. (map)
-
Concerts: Metronom.
C. Fusina 9 - 08003 Barcelona (map)
Stockholm 2007
Summer School in Sound and Music Computing
KTH Royal Institute of Technology
Stockholm, Sweden
July 2-6, 2007
This Summer School is organized by
the Music Acoustics Group of the KTH in Stockholm, with the goal to promote interdisciplinary education and research in the field of Sound and Music Computing (SMC). The School is aimed at graduate students working on their Master or PhD thesis, but it is open to any person carrying out research in this field.
This is the third SMC Summer School. The first two were organized by the S2S² Coordination Action, last year it took place in Barcelona and two years ago in Genova.
Teachers
- Anders Askenfelt (Royal Institute of Technology, Stockholm)
- Elvira Brattico (University of Helsinki, Finland)
- Roberto Bresin (Royal Institute of Technology, Stockholm)
- Nicola Bernardini (Conservatory of Padova)
- Cumhur Erkut (Helsinki University of Technology)
- Federico Fontana (University of Verona, Italy)
- Anders Friberg (Royal Institute of Technology, Stockholm)
- Lalya Gaye (Viktoria Institute, Gothenburg, Sweden)
- Minna Huotilainen (University of Helsinki, Finland)
- Olivier Lartillot (University of Jyväskylä, Finland)
- Pietro Polotti (Conservatory of Como)
- Davide Rocchesso (University of Verona)
- Stefania Serafin (Aalborg University Copenhagen)
- Patrick Susini (IRCAM)
- Johan Sundberg (Royal Institute of Technology, Stockholm)
- Sten Ternström (Royal Institute of Technology, Stockholm)
- Gualtiero Volpe (University of Genova)
Invited Experts
Academic Program
- 6 hours of lectures by Minna Huotilainen and Elvira Brattico on Neurosciences and Music and 6 hours of lectures by Lalya Gaye on Mobile Music and Locative Audio Technology.
- 3 hours of oral presentations by the participating students and discussions
on their research work.
- poster presentations by the participating students during coffee breaks (1.5 hour every day of the School)
- 12 hours hands-on activities by the participating students in collaboration with the teachers of the Summer School
- 4 hours of oral presentations and discussions by experts from industries in the field of Sound and Music Computing.
- 2 hours of oral presentations by leaders of EU funded projects in the field of Sound and Music Computing.
The lectures are designed to be of interest to any graduate student or researcher in the field of Sound and Music Computing. The topics chosen for this year are Neurosciences and Music and Mobile Music and Locative Audio Technology; relevant topics in our research fields which have particular methodologies and research strategies. The lectures will present these particular methodologies and their application in Music related problems.
All the participating students will give short presentations on their current research during a speed-talk of four minutes. The emphasis will be given on research questions and particularly on methodological issues related to their research project. Students will receive a written feedback from the teachers that should be useful for the continuation of their research.
All the participating students will present a poster about their PhD work. The posters will be on show for all the duration of the Summer School, with discussions during coffee breaks.
All students will work on mini-projects focusing on the themes discussed during the Summer School. Results of the mini-projects will be presented on the final day of the School. Mini-projects will give the opportunity for hands-on activities such as testing software tools or planning of experiments.
Final program schedule:
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Monday 2nd
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Tuesday 3rd
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Wednesday 4th
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Thursday 5th
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Friday 6th
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11:00
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13:00
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Lunch
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Mini-projects final presentations by students
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Mini-projects final presentations by students
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Get together drink!
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19:00
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Banquet
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!
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Neurosciences and Music
July 2nd, 9:00-11:00
Main research topics in the neurosciences of music
Elvira Brattico, PhD, Cognitive Brain Research Unit, Dept of Psychology, University of Helsinki, Finland
Abstract Main research topics in the neurosciences of music: modularity, musical vs. language syntax and semantics, lateralization of brain functions for music, auditory cortex plasticity, brain structures devoted to musical performance and music emotions.
July 3rd, 11:15-13:00
Methods of brain imaging research (slides in PDF)
Minna Huotilainen, PhD, Docent, researcher, Cognitive Brain Research Unit, Dept of Psychology, University of Helsinki, Finland
July 4th, 9:00-11:00
The development of musical abilities (slides in PDF)
Minna Huotilainen, PhD, Docent, researcher, Cognitive Brain Research Unit, Dept of Psychology, University of Helsinki, Finland
Mobile Music and Locative Audio Technology
Lalya Gaye, PhD, Viktoria Institute, Gothenburg, Sweden
July 2nd, 11:15-13:00
July 3rd, 9:00-11:00
July 4th, 11:15-13:00
Click here for suggested reading
Part I
- Introducing mobile music and locative audio
- Background:
- Sound and mobility
- Technologicalexperiments, art and consumer products in urban life
- Locative media in general
- Main themes and projects. Characteristics, challenges and design opportunities of mobile music and locative audio.
Part II
- Technologies developed in research
- Available technologies
- Human-computer interaction methodologies, theories and design process applied to mobile music and locative audio
Speed Talks
In a maximum of 4 slides in total (remember that you will have 4 minutes for your presentation) present your research questions/problems/crazy ideas/etc. on which you would like feedback from those present.
A printout of your slides will be available to the participants. Please notice that presentations longer than 4 slides will not be accepted!!!
Download here the powerpoint file with the instructions and the official format for the slides.
Poster presentations
Students are invited to present a poster about their research work.
Download here the powerpoint file with the instructions and the official format for the poster.
Hands-on sessions: Mini-projects
Download here the PDF file with the list of proposed mini-projects. Students can also propose alternative projects.
The Future Sessions, Thursday July 5th
The future of music: What do we need? How will it be?
9:00 Semi-parametric audio coding - Today and beyond (slides in PDF format)
Jonas Engdegård, Senior Research Engineer, Coding Technologies
Abstract By the time AAC (Advanced Audio Coder, the format used in e.g. iTunes music store) was standardized in 1997, the audio coding research community felt they had nearly reached the limit of how efficient a perceptual audio coder can be. However, the development of the last decade has resulted in large, unexpected improvements, mainly because of the introduction of semi-parametric audio coding tools. The by now widely spread aacPlus format, which is the successor of AAC, is based on a flexible approach of employing parametric tools such as Spectral Band Replication (SBR) and Parametric Stereo (PS) in combination with a waveform coder (AAC).
This presentation will give a quick tutorial on perceptual audio coding including an overview of how the last decade's addition of technology has contributed to today's state of the art codecs, and a future outlook in the field of audio coding.
9:40 The future of music software (slides in PDF format)
Ernst Nathorst, CEO of Propellerhead Software
Abstract Now that inexpensive computers are powerful enough to deliver a complete professional audio production and DSP can provide faithful renderings of practically any instrument we can imagine – where do we go from here? What are the next steps that music software needs to take in order to serve musicians better than today?
10:20 The future of music on mobile devices
Staffan Ljung, Strategic Product Manager for Music, Ericsson
Abstract Mobile music is arguably the most requested service by end consumers currently. The sales of mobile music has during the last 2 years had a tremendous impact on the over all digital music sales and the business is just taking its first steps out from the starting blocks.
However, we need to remember that this is still an immature business where stakeholders eventually need to adapt their business models in order to ensure market growth. In all business it would me a major mistake not to listen to what the end consumer expects wants and needs. The end user experience is a focus area where I think that most players in this segment have a lot of improvement to do. One part of the user experience is the " in-store" experience, a building brick which constantly is evolving due to a a bigger variety of choice in the stores, more professional recommendation engines, end consumer offerings etc. However the end user experience does not stop once the end consumer has bought a product from the store. Actually you could argue and say that it begins at that exact point in time. Therefore interoperability is one of the key hurdles that needs to be managed over the next years. How is this realised? What have Ericsson learnt out the past years in this area?
11:00 Coffee break
11:20 Independent music production
David Åström, Kocky/Soul Supreme
Abstract After a short presentation of the music I produce, I will discuss how modern music technology, both equipment and distribution, affects the artistic and creative process of music production. Some of the relevant issues in music production will be discussed. How is the role of the producer changing when advanced hardware and software tools are readily available to the consumer? How do different studios choose different equipment setups? How is the relationship between recording musicians and producers affected by advances in music technology?
12:00-13:00 Panel discussion
Each students will:
- Mail a question to the speakers before the Summer School start
- Prepare a question for the panel discussion
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- Curriculum vitae (max. 1 page)
- Certified copy of academic degree
- Summary of the research proposal (max. 2 pages)
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School:
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Lunches: Brazilia restaurant, in the KTH Campus. Here is the menu, if you can Swedish.
Address: Brinellvägen 64, 100 44 Stockholm (map)
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Banquet: Rosendals Trädgård, with facilities for organizing a jam session.
Address: Rosendalsterrassen 12, 115 21 Stockholm (map)
School:
Lunches: Quantum restaurant, in the KTH Campus. Here is the menu, if you can Swedish.
Address: Osquldas väg 4, 100 44 Stockholm (map)
Banquet: Rosendals Trädgård, with facilities for organizing a jam session.
Address: Rosendalsterrassen 12, 115 21 Stockholm (map)
Sound and Music Computing in Europe, PART 1, Friday July 6th
The sessions Sound and Music Computing in Europe have been made possible thanks to the contribution by COST IC0601 Action SID - Sonic Interaction Design.
Current EU projects in the SMC field
10:00 VEMUS - Virtual European Music School, Anders Askenfelt
10:15 CLOSED - Closing the Loop of Sound Evaluation and Design, Pietro Polotti
10:30 BrainTuning - Tuning the Brain for Music, Roberto Bresin
10:45 EmCAP - Emergent Cognition through Active Perception, Hendrik Purwins
11:00 TAI-CHI - Tangible Acoustic Interfaces for Computer-Human Interaction, Gualtiero Volpe
11:15 Mobile Life, Lalya Gaye
Sound and Music Computing in Europe, PART 2, Friday July 6th
The sessions Sound and Music Computing in Europe have been made possible thanks to the contribution by COST IC0601 Action SID - Sonic Interaction Design.
The near Future
11:45 A SMC Roadmap, Nicola Bernardini
12:00 COST IC0601 Action SID - Sonic Interaction Design, Nicola Bernardini
12:15 INVITED TALK: Sound Quality: A Consultant Perspective (
slides in PDF format)
Romain Haettel, ÅF-Ingemansson AB
Abstract The quality of sound generated in consumer products is part of the attributes that communicate the total product quality to the customer. Known examples are door closing sounds for cars and sound and tactile quality of knobs, levers and other controls for handling the product. The sound quality aspect is not necessarily received consciously. The presentation gives some examples of practical sound quality development.
Application
A maximum of 20 students will be admitted to the school. The candidates will be evaluated by the teachers and the application should include the following documents in pdf format:
Students have to send their applications to Roberto Bresin before May 1st. Notification of acceptance will be given no later than May 10th.
For people not wishing to make research presentations during the school, a brief curriculum vitae is sufficient and the deadline for application is May 15th.
These people should also send their applications to Roberto Bresin.
Registration Fee
The regular registration fee is 300 €. This fee also covers the costs for lunch and various evening social events.
The registration fee for students is 200 €. This fee also covers the costs for lunch and various evening social events.
The deadline for registration is May 31st.
NEW! Please find payment instructions here.
Social events
Venue
Traveling and Accommodation
Participants will have to arrange their own travel and accommodation.
We advise you to book accomodation early as the first week of July is very busy in Stockholm.
Booking services
Stockholmtown.com
Visit Stockholm
Stockholm budget accomodation
Use hitta.se to look up the location. The summer school will take place at Lindstedtsvägen 24. The service is in Swedish, but is easy to use. "Vad söker du?" means "what do you look for". Type in name, company or telephone number. The second field "Var?" means "Where", and here you type in address. Use "street 'street number' stockholm". You only need to fill out one field.
Camping
Close to summer school
Östermalms Camping, just 5 minutes walk away.
Less central
From www.visit-stockholm.com, all are quite far from the school.
Bed and breakfast/Hostels
Close to summer school
Bed & Breakfast
Rehnsgatan 21
Tel: +46815 28 38
Sleeping halls or single-rooms.
hitta.se
City Backpackers
Upplandsgatan 2 A
Tel: +46820 69 20
2-, 4- or 8-bed rooms
E-mail: city.backpackers@swipnet.se
www.citybackpackers.se
hitta.se
Columbus Hotell och Vandrarhem
Tjärhovsgatan 11
Tel: +468644 17 17
2-, 4- or 6-bed rooms
Getting there: Subway to Medborgarplatsen, Bus 46, 48, 52.
hitta.se
Hotel Mitt i City
Västmannagatan 13
Tel:+46821 76 30
Sleeping halls, 12 girls/18 boys or single-rooms.
hitta.se
Långholmen Vandrarhem och Hotell
Gamla kronohäktet
Tel: +468668 05 10
Getting there: Subway to Hornstull or Bus 40.
www.langholmen.com
hitta.se
Less central
Bredängs vandrarhem
Stora sällskapets väg 51
Tel: +46897 62 00, 97 70 71
2- or 4-bed rooms.
Getting there: Subway to Bredäng, short walk (5 min).
hitta.se
Solna Vandrarhem
Enköpingsvägen 16
Tel: +468655 00 55
Getting there: Subway to Solna Centrum, bus 505 (10 min) to Råstahem.
www.solna-vandrarhem.se
hitta.se
Ängby Camping
Blackebergsvägen 24
Tel: +46837 04 20
Cottages. 4 beds in each.
Getting there: Subway to Ängbyplan, short walk (5 min)
hitta.se
Hotels
Close to summer school
Art Hotel, Johannesgatan 12
Stureparkens gästvåning, Sturegatan 58
Elite Hotel Stockholm Plaza, Birger Jarlsgatan 29
Rex Hotel, Luntmakargatan 73
Hellsten Hotel, Luntmakargatan 68
Hotel Tapto, Jungfrugatan 57
Hotell Arcadia, Körsbärsvägen 1
Genova 2008
Summer School in Sound and Music Computing 2008
Casa Paganini-InfoMus Lab, Genova, Italy, June 9-11, 2008
This Summer School is organized by Casa Paganini - InfoMus Lab in Genova, Italy, with the goal of promoting interdisciplinary education and research in the field of Sound and Music Computing (SMC). The School is aimed at graduate students working on their Master or PhD thesis, but it is open to any person carrying out research in this field.
This is the fourth SMC Summer School. The first two were organized by the European Project Coordination Action IST-FET S2S² (Sound to Sense – Sense to Sound) in Genova (2005) and Barcelona (2006). Last year the Summer School took place in Stockholm.
Teachers / Scientific Committee
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Nicola Bernardini (Conservatory of Padova)
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Antonio Camurri (University of Genova)
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Roberto Doati (Conservatory of Genova)
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Federico Avanzini (University of Padova)
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Giovanni De Poli (University of Padova)
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Goffredo Haus (University of Milano)
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Alexander Jensenius (University of Oslo)
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Ben Knapp (Queens University of Belfast)
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Marc Leman (Ghent University)
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Barbara Mazzarino (University of Genoa)
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Augusto Sarti (Politecnico di Milano)
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Uwe Seifert (University of Koln)
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Stefania Serafin (Aalborg University Copenhagen)
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Xavier Serra (Universitat Pompeu Fabra, Barcelona)
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Gualtiero Volpe (University of Genova)
Academic Program
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6 hours of lectures by Xavier Serra on "Current Technologies and Trends in Sound Synthesis and Description".
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6 hours of seminars by Antonio Camurri, Gualtiero Volpe, Marc Leman and Stefania Serafin.
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3 hours of oral presentations by the participating students and discussions on their research work with the committee/teachers.
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Poster presentations by the participating students during coffee breaks (1 hour every day of the School).
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6 hours of hands-on activities by the participating students in collaboration with the committee/teachers of the School.
This year the SMC Summer School is held in connection with the NIME08 Intl. Conference. The participating students will have free access to the NIME Workshops on June 4 and June 8, including oral presentations and discussions by experts from industries and by leaders of EU funded projects in the field of Sound and Music Computing. The participating students will also benefit of the reduced student fee for admission at the NIME08 Conference (June 4-7).
Lectures are designed to be of interest to any graduate student or researcher in the field of Sound and Music Computing. The topics chosen for this year are Gesture and Music - Embodied Music Cognition, Mobile Music Systems and Active Music Listening, relevant topics in our research fields, which have particular methodologies and research strategies. The lectures will present these particular methodologies and their application in music related problems.
All the participating students will give short presentations on their current research during a speed-talk of four minutes. The emphasis will be given on research questions and particularly on methodological issues related to their research project. Students will receive a written feedback from the teachers that should be useful for the continuation of their research.
All the participating students will present a poster about their PhD work. Posters will be on show for all the duration of the Summer School, with discussions during coffee breaks.
All students will work on mini-projects focusing on the themes of the Summer School. Results of the mini-projects will be presented on the final day of the School. Mini-projects will give the opportunity for hands-on activities such as testing software tools or planning of experiments. The organisers will prepare materials for small projects involving the EyesWeb XMI open software platform (www.eyesweb.org) on the topics of the school.
Lectures by Xavier Serra
On the first lecture we will briefly overview the research in Sound and Music Computing by reviewing some historical references and by identifying some current challenges. The second lecture will present some topics on sound synthesis and processing and the last lecture will go over the topic of sound and music description. The lectures will try to explain the technological and conceptual ties that exist between some of the current trends in sound generation for music applications and the techniques for content based sound retrieval. Quite a number of the techniques being worked on for sound retrieval come from the field of sound synthesis and at the same time the new developments in retrieval are being applied and are inspiring new directions in the development of sound generation systems. There will be a special emphasis on the ties between gesture and sound, the current trend towards embodied cognition approaches in sound analysis and synthesis and the current technological possibilities for developing active listening applications. To explain all this examples from the work carried out at the Music Technology Group will be used, such as the research on spectral based concatenative synthesis and on sound and music retrieval. Also the work on the freesound.org sound community will be presented, showing the potential that this open and shared resource has for the research on sound retrieval and for experimenting with new sound generation systems.
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Sound and Music Computing Research: Historical references [slides, references].
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Sound and Music Computing Research: Trends and challenges [slides].
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Sound Synthesis and Processing [slides].
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Sound and Music Description [slides].
Seminars
The school program includes three seminars:
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The first one, by Antonio Camurri and Gualtiero Volpe, is on Expression and Emotion in Non-verbal Full-body Gesture. It will discuss the role and the impact of emotional, expressive non-verbal gestural communication in active listening of sound and music content. The presentation will start from the early systems developed at InfoMus Lab in the '90s up to the research challenges currently addressed in the EU-ICT Project SAME (Sound and Music for Everyone, Everyday, Everywhere, Every way).
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The second one, by Marc Leman, focuses on Embodied Music Cognition. Modern digital media tend to handle music as encoded physical energy, while the human way of dealing with music is based on beliefs, intentions, interpretations, experiences, evaluations, and significations. How can this gap be closed? What kind of mediation is needed to bridge the gap? And how can engineers, psychologists, brain scientists, and musicologists contribute to this? What would be a good approach in handling these questions? This presentation will offer a framework for dealing with the above questions.
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The third one, by Stefania Serafin, will discuss Sonic Interaction Design and Multimodal Perception. The talk will illustrate several situations in which interactive auditory feedback affects our perception of tactile and visual cues, and describe how such interactions among the senses can be utilized when designing interactive products [slides].
Students' posters and speed talks
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Vinoo Alluri, University of Jyvaskyla, [poster] [slides]
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Ilaria Boeddu, University of Genova, [slides]
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Anne-Marie Burns, INRIA, [poster] [slides]
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Angelo Comino, [poster] [slides]
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Ryan Jordan, Goldsmiths University of London, [poster] [slides]
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Chris Kiefer, University of Sussex, [poster] [slides]
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Boye Riis jr., University of Oslo, [poster] [slides]
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Gerard Roma, Pompeu Fabra University, [poster] [slides]
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Anne-Marie Skriver Hansen, Aalborg University, [poster] [slides]
Registration and Information
Register here. Registration deadline: May 15, 2008.
Students are requested to submit their posters on or before the registration deadline. The regular registration fee is 200 €. This fee also covers the costs for lunch and various evening social events. The registration fee for students is 150 €. This fee also covers the costs for lunch and various evening social events. Payment will be cash at the registration desk.
For more information on the program and on how to apply, please contact: smc08@casapaganini.org
Porto 2009
Interacting with sounds of Porto
2009 Summer School in Sound and Music Computing & SID Training School on Interactions with Environmental Sounds
Casa Da Música , Porto, Portugal, July 18-21, 2009
The 2009 Sound and Music Computing Summer School is organized as a Training School of The COST IC0601 Action on Sonic Interaction Design (SID). The theme of this summer school is Interacting with Sounds of Porto. This summer school explores the potential of recording, processing, sharing and interacting with city sounds.
This is the fifth SMC Summer School (after the Genova and Barcelona editions funded by the European Coordination Action IST-FET S2S² and later editions in Stockholm and Genova again) and the second Training School of the COST Action on Sonic Interaction Design. It takes place just before the 6th Sound and Music Computing Conference.
This Summer School aims at giving an opportunity to young researchers interested in the field of Sound and Music Computing to showcase their ideas, learn new skills and work with senior researchers. The School caters to suit different student backgrounds. If your background is an Electrical Engineering, Computer Science, Music, Art, Sound recording, Design, etc., there is something new for you to learn at this Summer School.
Academic program
During 4 days, the program includes lectures, as well as hands-on practical sessions under the supervision of tutors who provide one-to-one mentoring on artistic and/or scientific projects focused on interactions with sounds that reflect the city of Porto and its activities.
Lectures and hands-on practical sessions take place in the Digitopia installations in the Casa da Musica.
Speed talks and poster sessions are also organized for students to give an overview and receive feedback on their current research, and to foster scientific cross-fertilization.
The summer school includes 3 main lectures:
- Design of new interfaces for musical expression. This lecture reviews existing examples of novel interfaces for musical expression (also known as gestural controllers or control surfaces), as well as the various sensing technologies used in these devices. We will also discuss ways to design mapping strategies between interface output variables and sound synthesis input variables and approaches to the design of novel interfaces and digital musical instruments. Course material.
- Registering the soundscape. This lecture presents basic aesthetic, technical, and cultural aspects of audio field recording, interactive approaches to sound design with environmental sounds, and the nature of the roles that soundscape composition can play in our lives.
- Sound edition, description and retrieval, social networks. Present current technologies for sound edition, description and retrieval, and introduce students to the use of the Freesound.org platform with which they will edit, tag and share their sound recordings. Slides of presentations.
In practical hands-on sessions, participants, alone or in small groups, are asked to record environmental sounds related to their project, to describe these sounds and upload them to Freesound.org. Using the obtained sonic material (which can be complemented with other sounds), the participants are asked, under supervision of tutors, to develop artistic and/or scientific projects.
Projects are defined in accordance between students and summer school tutors.
A
blog provides an interactive communication channel between teachers and students (e.g. for daily description of project developments, and/or teaching and learning experiences), and it serves as a dissemination forum of the school's achievements.
Universidade Católica Portuguesa certifies 3 ECTS to the summer school students.
Preliminary schedule
| | Saturday 18/07
| Sunday 19/07 | Monday 20/07 | Tuesday 21/07 |
| 10:30 | Lecture 1
| Lecture 1 | Lecture 1 | Lecture 1 |
| 11:30 | Coffee break & poster presentations | Coffee break & poster presentations
| Coffee break & poster presentations | Coffee break & poster presentations |
| 12:00 | Lecture 2
| Lecture 2 | Lecture 2 | Lecture 2 |
| 13:00 | Lecture 3
| Lecture 3 | Lecture 3 | Lecture 3 |
| 14:00 | Lunch | Lunch | Lunch | Lunch |
| 15:00 | Tutor presentations Student speed talks | Hands-on session | Hands-on session | Hands-on session |
| 17:00 | 17:20 Coffee break & tips on "How to move around Porto" | Coffee break & poster presentations | Coffee break & poster presentations | Coffee break & poster presentations |
| 17:30 | Team building. | Hands-on session | Hands-on session | Project presentation by students.
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| 20:30 | Get together drink and dinner. | | | |
Course material
Lecture 1:
E. R. Miranda and M. M. Wanderley. 2006. New Digital Musical Instruments: Control and Interaction Beyond the Keyboard. Middleton, WI: A-R Editions Inc. ISBN: 0-89579-585-X
Lecture 3:
Bram de Jong: slides from Freesound presentation
Xavier Serra: slides from presentations of days 2, 3, 4
Team
Coordination
Teachers
- Marcelo Wanderley, Input Devices and Music Interaction Laboratory -
CIRMMT - Schulich School of Music, McGill University (lecture 1).
Marcelo M. Wanderley has published several book chapters and papers in various areas related to new interfaces for musical expression and was the Chair of the 2003 International Conference on New Interfaces for Musical Expression (NIME03). In 2006, he co-authored (with Eduardo R. Miranda) the textbook “New Digital Musical Instruments: Control and Interaction Beyond the Keyboard”, A-R Editions, the first comprehensive reference on this area. He is currently Associate Professor in Music Technology at the Schulich School of Music, McGill University, Montreal, Québec, Canada.
- Joel Chadabe, President, Electronic Music Foundation (lecture 2)
Composer, author Joel Chadabe is a pioneer in the development of interactive music systems. His music has been performed in New York, Paris, Tokyo, Buenos Aires, Venice, Rome, Amsterdam, Berlin, Linz, Stockholm, San Francisco, London, and other cities worldwide; and recorded on EMF Media, Deep Listening, and other labels. He is the author of 'Electric Sound', a history of electronic music. His articles have been published in leading journals. As president of Intelligent Music, he oversaw the first publications of interactive music software. He has received grants from NEA, New York State Council on the Arts, Ford Foundation, Rockefeller Foundation, Fulbright Commission, and other organizations, and he is the recipient of the SEAMUS 2007 Lifetime Achievement Award.
Mr. Chadabe is currently Professor Emeritus at State University of New York, faculty at Manhattan School of Music, visiting faculty at NYU; and president of Electronic Music Foundation.
- Xavier Serra, Music Technology Group, Universitat Pompeu Fabra (lecture 3)
Xavier Serra (Barcelona, 1959) is the head of the Music Technology Group of the Universitat Pompeu Fabra in Barcelona. After a multidisciplinary academic education he obtained a PhD in Computer Music from Stanford University in 1989 with a dissertation on the spectral processing of musical sounds that is considered a key reference in the field. His research interests cover the understanding, modeling and generation of musical signals by computational means, with a balance between basic and applied research and approaches from both scientific/technological and humanistic/artistic disciplines. Dr. Serra is very active in promoting initiatives in the field of Sound and Music Computing at the local and international levels, being editor and reviewer of a number of journals, conferences and research programs of the European Commission, and also giving lectures on current and future challenges of the field. He is the principal investigator of more than 15 major research projects funded by public and private institutions, the author of 31 patents and of more than 50 research publications.
Tutors and proposed topics:
Application
The deadline for applications for the summer school has now passed, and notifications of acceptance have been already sent.
Applications did include the following documents in pdf format:
- Curriculum vitae (max. 1 page)
- Proof of enrollment at a School or University.
- Short description of the student research interest and motivation to participate, including a project proposal for the summer school (main theme: Interacting with sounds of Porto) (max. 2 pages)
21 students have been selected by the Summer School team to participate in this year's summer school.
Admitted students are requested to bring a poster at the Summer School summarizing their research project.
For additional information, please use this form.
Deadline for applications: April 24th 2009 For sending your application, please use this form.
Notification of acceptance: May 12th
There is a student registration fee of 200 Euros to the Summer School (covering costs for meals, coffee breaks, 1 dinner, material, etc). The COST Action IC0601 on Sonic Interaction Design provides financial help to a selection of students under the form of individual fixed grants of 500 Euros. (preference is given to students whose proposal projects best fit SID topics -see here).
Summer School students are also encouraged to attend the Sound and Music Computing Conference (23-25th July 2009). A special reduced-price package is available to summer school students that grants assistance to all events between July 18-25 (the conference, tutorials and summer school). Click here for price details.
Travelling and accomodation
Participants must arrange their own travel and accommodation.
For more info on
special rates hotels, traveling tips and local information, please see
here.
Inspiration links
Thanks to Daniel Arfib, Karmen Franinovic, Stephan Baumann, Trond Lossius, Antti Ikonen, Ademar Aguiar and Michael Harding for links.
Barcelona 2010
The soundscapes of Barcelona
Title: Sound and Music Computing Summer School
Dates: July 17-20, 2010.
Place: Universitat Pompeu Fabra, Barcelona, Spain
Web: http://smcnetwork.org/summer_school/barcelona2010
Alternate web / Blog: http://soundscapesofbarcelona.wordpress.com
Contact: Please, fill this form.
The SMC Conference is the forum for international exchanges around the core interdisciplinary topics of Sound and Music Computing. Prior to the Conference there will be the SMC Summer School.
The goal of this Summer School is to give an opportunity to young researchers interested in the field to learn about some of the core interdisciplinary topics and to share their own experiences with other young researchers, through the study of the soundscapes of Barcelona. For that, we will use Freesound.org, a huge collaborative database of sounds, released under the Creative Commons Sampling Plus license.
The creation and study of the soundscape of Barcelona will be divided into different subtopics, covering all the required aesthetic and technical aspects for soundscape analysis and creation. For that, the program of the summer school is divided into lectures and hand-on practical sessions.
The School caters to suit different student backgrounds and interests. If your background is an Electrical Engineering, Computer Science, Music, Art, Sound recording, Design, etc., there is something new for you to learn at this Summer School.
Index
Academic program
Overview
The four days program includes lectures and hands-on practical sessions. The 3 main lectures cover the following topics:
- Soundscape composition: Documentation, listening, and creation using computers: Acoustic ecology and Soundscape composition, by Barry Truax.
- Sound and music content processing: Theory and applications of sound and music description, by Fabien Gouyon.
- Introduction to recording techniques using handheld recorders: Technical concepts for recording and mixing audio in optimal conditions, by Enric Guaus.
The hands-on practical sessions cover the following topics:
- Composition of Realistic and Interactive Soundscape: Analyse, record and annotate a target soundscape of Barcelona, in order to re-compose it, by Mattia Schirosa.
- Augmented Soundscapes: Creation of augmented soundscapes, starting from recordings of real soundscapes, using realtime machine listening and signal processing techniques, by Stefan Kersten.
- SMC Tales: Develop a mobile phone application for collaborative story telling, by Vincent Akkermans.
- Tangilble interface for graph based music representation: Building a tangible interface for the music representation used in radio freesound, by Gerard Roma.
Schedule
| Time |
Sat, 17th. |
Sun, 18th. |
Mon, 19th. |
Tue, 20th. |
Wed, 21th. |
| 10:00 - 11:30 |
|
Lecture: Soundscape composition |
Lecture: Soundscape composition |
Lecture: Soundscape composition |
|
| 11:30 - 12:00 |
|
Coffee break |
Coffee break |
Coffee break |
|
| 12:00 - 13:30 |
|
Lecture: Sound and music content processing |
Lecture: Sound and music content processing |
Lecture: Sound aand music content processing |
|
| 13:30 - 15:00 |
|
Lunch |
Lunch |
Lunch |
|
| 15:00 - 16:30 |
Course presentation |
Sound Walk |
Projects |
Projects |
|
| 16:30 - 18:00 |
Lecture: Sound Recording |
Sound Walk |
Projects |
Projects |
|
| 18:00 - 19:30 |
Lecture: Sound Recording |
Projects |
Projects |
Projects |
Summer School Concert |
More detailed information can be found in this Google Calendar
Course material
- Lectures:
- Soundscape Composition: Documentation, listening, and creation using computers: The World Soundscape Project (WSP) was established as an educational and research group at Simon Fraser University during the early 1970s, and documented soundscapes as part of an over-arching concern to draw attention to the importance of the sonic environment. R. Murray Schafer's definitive soundscape text, TheTuning of the World, and Barry Truax's reference work Handbook for Acoustic Ecology were outcomes of these early years, followed by Truax's publication Acoustic Communication that deals with all aspects of sound and the impact of technology. Inthe field of sonic design, the computer increasingly provides toolsfor dealing with both the basic material of sound composition, suchas granular synthesis, convolution and digital signal processing, and the creation of multi-channel soundscape compositions using recorded materials. Prof. Truax’s presentations will outline the background of acoustic ecology as an area of both scientific research and artistic endeavour, leading into a discussion of soundscape composition as an art form per se, ranging from the pioneering workof the WSP to contemporary compositional approaches to creative presentations of soundscape materials.
- Sound and music content processing: The amount and availability of different media (professionally
produced or user-generated content) is continuously increasing. This is profoundly changing the ways we interact with sound and music today and how we expect to do it tomorrow. Music Information Retrieval (MIR) is a fast-paced multidisciplinary field of research where different long-tradition disciplines (such as e.g. Signal Processing, Information Science, Computer Science, Musicology) meet to empower these changes. This lecture will provide an overview of MIR research, we will look into ways to extract semantic information from a number of media (from specific audio signals to contextual annotations). A special focus will be put on surveying state-of-the-art algorithms and available systems for the automatic description of music audio signals from a musical perspective (focusing on musically-meaningful dimensions, such as e.g. rhythm, harmony, timbre). We will explore diverse uses of this step of information extraction, such as music search and recommendation, music signal transformations or real-time music performance.
- Sound recording: Not all the handheld recorders do the same. Not all the audio formats sounds equal. This lecture will provide the basic concepts of audio recording and microphone techniques to perform high quality recordings taking into account different aspects such as directivity, stereo techniques and portability.
- Projects:
- Composition of Realistic and Interactive Soundscape: The process focus on recording and annotation techniques to compose realistic virtual Soundscape using an MTG system for Soundscape interactive composition. There will be 4 phases: soundscape analysis and recordings, annotations and database creation, virtual soundscape composition, soundscape performance. The students will analyze on-site a target Soundscape, they will define relevant Sound objects, set-up and performs the recordings using shot-gun microphones. Then, in a second phase, they will annotate interesting segment through Sonic Visualiser, creating and preparing the soundscape database. Finally, they will creates the virtual SoundConcepts using the MTG system for Soundscape generation & composition, written in SuperCollider language. In the final performance the student will play the soundscape moving a listener around the virtual space and controlling the soundscape parameters defined during the annotations. The environment recordings will be held in acoustically interesting environment, such as the Cathedral, the Boqueria or St Antoni Marketplace, the Barceloneta beach, the kitchen of the Hostelería Hofmann school, a Factory. Note that when we speak about acoustically interesting environment we means both the sonic properties of the acoustic space (the Cathedral) and the scenographic properties of its actors: the presence of interesting sources producing a notable activity of aesthetically interesting sound events (the Marketplace, the Factory, a huge Kitchen).
- Augmented Soundscapes: The capabilities of portable devices such as current generation mobile phones and media players is still severely limited in terms of computing power and storage space, such that only a subset of today's analysis and synthesis algorithms can be run in realtime. The goal of this workshop is to develop techniques and applications around the concept of augmented soundscapes according to the following assumption: What if we had available now the computing power of current desktop devices in a mobile package? Without the limitations of today's mobile technology, how would we design augmented reality applications? In this workshop we will create augmented soundscapes, starting from recordings of real soundscapes, that will be recorded by the participants during the first day of the workshop workshops. Using realtime machine listening techniques like onset detection, event extraction and segmentation, tempo tracking, etc. we will extract prominent features from real soundscapes. These features will be used to process and recompose the audio material with signal processing techniques such as granular resynthesis, concatenative synthesis, audio mosaicing and spectral modification. The processes to be developed by the participants can include --but are not limited to-- electroacoustic compositions, musically augmented soundscapes, auditory display and data sonification applications, etc. The goal of the workshop is to develop a single particular augmented soundscape in a small group, with the focus of presenting the results in a final concert or interactive performance.
- SMC Tales: The goal of the 'SMC tales' workshop is to develop a mobile phone application for collaborative story telling. The phone will be used during the conference to extract from the visitors a story that they create together. The story is formed by adding a recording of a single sentence at a time. But before the story can be extended, the story teller is presented with the last five recordings in the story. They can then choose to advance the story in whatever way they want. After the new storyteller has recorded a sentence, he can transform his voice to a robot, a kid, an old woman, and other types of voices. When satisfied with the result, the recording, together with a picture of the storyteller, gps data, possibly any subjective annotations, is uploaded to a server. The resulting story can then be listened to by visiting the 'SMC tales' website.
- Tangilble interface for graph based music representation: The purpose of this workshop is to build a tangible interface for the music representation used in radio freesound (http://radio.freesound.org). In radio freesound, a music composition is represented by a graph where nodes represent sounds, and edges represent transitions between sounds. This representation is aimed at collaborative composition based on a shared repository of sounds (freesound). Collaborative work, on the other hand, is one of the main applications of Tangible User Interfaces (TUIs). By representing sounds of the database as tangible objects, users will be able to discuss, manipulate and exchange compositions without the restrictions of a single-user computer interface. An example of this approach is tangible sequencer (http://www.tangiblesequencer.com/). Before the workshop, participants will have recorded, edited, labelled and uploaded their sounds to freesound. These sounds will be used to develop and test the interface.
Team
Coordination
Teachers
The faculty for the lecture sessions is:
- Barry Truax is a Professor in both the School of Communication and the School for the Contemporary Arts at Simon Fraser University, Canada, where he has taught courses in acoustic communication and electroacoustic music. As a composer, he is best known for his work with the PODX computer music system that he has used for tape solo works and for pieces that combine tape with live performers or computer graphics. His music has been released on 8 solo CDs, including the double CD of his opera Powers of Two,and most recently Spirit Journies, a set of virtual soundscapes. In 1991 his work, Riverrun, was awarded the Magisterium at the International Competition of Electroacoustic Music in Bourges, France, a category open only to electroacoustic composers of 20 or more years experience.
- Fabien Gouyon is Invited Assistant Professor in the Faculty of Engineering of the University of Porto, in Portugal, and senior research scientist at the Telecommunications and Multimedia Unit of INESC Porto where he co-leads the Sound and Music Computing research
group. His main research and teaching activities are in Music Information Retrieval and Music Pattern Recognition. He has published over 50 papers in peer-reviewed international conferences and journals, published a book on computational rhythm description, gave the first tutorial on the topic at the International Conference on Music Information Retrieval in 2006 and participated to the writing of the European Roadmap for Sound and Music Computing, published in 2007.
- Enric Guaus is a researcher in sound and music computing at the Music Technology Group (MTG), Universitat Pompeu Fabra (UPF), and at the Artificial Intelligence Research Institute (IIIA), Spanish National Research Council (CSIC). He obtained a PhD in Computer Science and Digital Communications in 2009 with a dissertation on automatic music genre classification. His research interests cover music information retrieval and human interfaces for musical instruments. He is assistant professor in audio and music processing at the Universitat Pompeu Fabra (UPF) and lecturer un acoustics, electronics and computer science at the Escola Superior de Música de Catalunya (ESMUC).
Tutors for the hands-on practical sessions
The tutors for the practical sessions are:
- Vincent Akkermans is a system architect at the Music Technology Groups (MTG, Universitat Pompeu Fabra (UPF). He got his master's degree in Sound and Music Technology at Utrecht School of the Arts, in 2008. He got internships to work at the Patchingzone, STEIM, the Netherlands Architecture Institute, and the Music Technology Group (MTG). Currently, he is working at the MTG integrating the most recent technologies of the Web 2.0, advanced on-line tools for music creation, and large sound and music repositories.
- Stefan Kersten is a is a researcher and PhD candidate at the Music Technology Group (MTG), Universitat Pompeu Fabra (UPF). His research focuses on sound texture modeling for analysis and synthesis and automated soundscape generation techniques. In his work with the DissoNoiSex collective, he explores the fringes of human interaction in interactive sound and video installations. He is an expert SuperCollider user, and has taught signal processing techniques in various workshops around the world.
- Gerard Roma got involved in programming computers while searching for new sounds and musical tools. He is currently a researcher and Phd Candidate at MTG-UPF. His work focuses on computational models and techniques for collaborative music creation.
- Mattia Schirosa is an Interaction Sound Design Researcher working at the Music Technology Group (MTG), Universitat Pompeu Fabra (UPF). He obtained the Cinema and Multimedia Engineer Master Degree in 2009, in Turin. He worked in several augmented reality productions for theatre, at the Music Technology research Lab, and in various media productions. His research interests focus on Soundscape exploration/composition and Acoustic Ecology research. He worked on the development of a software application written in SuperCollider.
Application
Important dates
- Deadline for applications: Friday 30 April 2010
- Notification of acceptance: Monday 17 May 2010
- Deadline for Student's project submission: Friday 2 July 2010
Registration forms
Applications must include the following documents in pdf format:
- Curriculum vitae (max. 1 page)
- Proof of university enrollment.
- Short description of the student research interest and motivation to participate (max. 2 pages)
The three pdf files must be incuded in a name_surname.zip file. The application must be sent using this form.
Fees
There is a student registration fee of 150 Euros to the Summer School. This fee covers coffee breaks and course material. This fee also grants the access to the SMC Tutorials for those students that also attend the SMC conference. This fee does NOT cover costs for meals.
Travelling and Accomodation
Location
The SMC Conference and the Summer School take place at the Communication Campus of the Universitat Pompeu Fabra in Barcelona.
See Communication campus - Poblenou on a bigger mapMore information at the SMC Conference - Location web page.
How to arrive
To reach the Communication-Poblenou campus we recommend the public transport:
- Subway: L1 - Glòries
- Bus: 7, 92, 192, N7
- Tram: T4 - Ca l'Aranyó
More information at the SMC Conference - How to arrive web page.
Accomodation
There is a large list of hotels, residences and apartments near the campus. Please, go to the SMC Conference - Accomodation web page.
Padova 2011
Summer School:
Embodied Sound and Music
Academic Program / Courses / Teachers / Application & Registration
The goal of the SMC Summer School is to give an opportunity to young researchers interested in the field to learn about some of the core interdisciplinary topics of SMC, and to share their own experiences with other young researchers. This year the focus is on the embodied links between sound, music, and movement. Lectures and hands-on projects will explore this theme from several viewpoints, including novel sound synthesis techniques, multimodal interaction, music cognition, movement analysis and characterization.
All the materials (slides, code, pictures, teachers, students, ...) are available at the Summer School wordpress page:
http://smc2011summerschool.sampl-lab.org
Academic Program
| Time |
Sat, 2nd. |
Sun, 3rd. |
Mon, 4th. |
Tue, 5th. |
| 9:00 - 10:45 |
|
Lectures |
Lectures |
Lectures |
| 10:45 - 11:15 |
|
Coffee break |
Coffee break |
Coffee break |
| 11:15 - 13:00 |
Start 12:30 -
Summer School & Students Presentation |
Lectures |
Lectures |
Lectures |
| 13:00 - 14:30 |
Lunch |
Lunch |
Lunch |
| 14:30 - 16:15 |
Presentation/Introduction Course 1 |
Projects |
Projects |
Projects |
| 16:15 - 18:00 |
Presentation/Introduction Course 2 |
Projects |
Projects |
Projects |
Courses
Music and Movement / Interactive SMC: The Challenges of Continuous Interaction
Course 1 - Music and Movement
Leon van Noorden (University of Ghent, Belgium)
Main Lectures
-
- Ch1: The Embodied Link between Music and Movement
- Recent developments in Systematic Musicology put more emphasis on the link between action and perception in the experience of music. This is in line with the general trend in cognitive and neural sciences. The focus is on Embodied Music Cognition. Important are also the psychological and social aspects.
-
- Ch2: Characterisation of Movement and Music and their Relation
- Although we argue in the previous chapter that music and movement are intimately linked, we take them now apart to study the features of each of them and to study how we can describe the linkages between them.The following topic will be Introduced: resonant and smooth motion, basic gestures, synchronisation and entrainment, the use of space and time, pulse and metrical structure.
-
- Ch3: The Measurement and Registration of Music and Movement
- A presentation is made of the various possibilities to measure movement in and outside the lab. Accelerometers, Mocap systems, video and GPS and their raw presentation as data or avatar models will be discussed.
-
- Ch4: Mathematical Tools for Movement Analysis
- In order to reduce the gigabytes of data obtained with the technologies described in the previous chapter to understandable models it is important to have good mathematical description and analysis tools. An important aspect is that the movements to music are very often quasi repetitive movements. Relevant recent methodologies such as Periodicity Transform and Empirical Mode Decomposition will be introduced.
-
- Ch5: Some State of the Art Music and Movement Studies
- Walking to Music, Dancing the Samba, Resonance and Synchronisation in tapping to music by young children and movements made by musicians are relevant examples of the research on Embodied Music Cognition from the IPEM.
-
- Ch6: Applications
- Many people, today, have small but sophisticated equipment in their pocket that can present music and measure movement. This opens the floor for many 'apps' that can apply our knowledge on Music and Movement. We suggest to have a brainstorm on innovative applications.
Hands on
Denis Amelynck (University of Ghent, Belgium)
Frank Desmet (University of Ghent, Belgium)
Projects
In the two hands on projects the participants will measure movements related to music listening or music making, analyse it with one of the mathematical models and present a model rendition of the movement in order to get hands on experience with the contents of the more theoretical lectures. The students will be able to propose experiments in which they are interested or choose one of the ideas we present.
Course 2 - Interactive SMC: The Challenges of Continuous Interaction
Federico Fontana (University of Udine, Italy)
Main Lectures
Digital sound synthesis relies on a number of techniques that accumulated during the last decades. Together with methods for audio and musical analysis and classification, they form a corpus that answers almost every sound researcher's and music practitioner's question. Unless, tight interaction constraints come into play. Once no more than 15-20 ms are allowed to transform interactive inputs such as human control into accurate auditory feedback, much of that corpus melts and instead leaves the stage to ad-hoc solutions, subsuming hardware dependency, application constraints, and various trade-offs that inevitably limit the quality and scalability of the solution. Far from providing a systematic approach to SMC in conditions of continuous interaction, the lectures will survey the diverse questions that need to be answered during a sonic interaction design project, both inside and outside the music field:
- Instantaneous Sonic Feedback: interactive musical and everyday sounds;
- Critical Design and Technological Issues;
- Case Studies in Musical Sound Synthesis;
- Case Studies in Everyday Sound Synthesis.
Hands on
Maurizio Goina (Conservatorio Tartini Trieste, Italy)
Stefano Papetti (University of Verona, Italy)
Projects
- Natural sonic walking
(Maurizio Goina - Conservatorio Tartini Trieste, Italy)
The purpose of this workshop is the realization of an interactive installation in which the main idea is the exploration of the expressive potential of ecological sounds for gait sonification. The aim of such work is to stimulate the user’s sensitivity to ecological sounds through their embodiment, and, reciprocally, to enhance her/his proprioception through a continuous and interactive sonic feedback.
The EGGS system Elementary Gestalts for Gesture Sonification will be used for the sonification of the walk, this by recognizing elementary kinematic units. The system is implemented as a Max/MSP application and a Processing applet.
There will be three phases; theoretical and conceptual work, sketching, prototyping and realization.
On the first day students will be introduced to the conceptual background of the EGGS system, will go trough a brainstorming session and produce concepts and vocal sketches.
On the second day students will focus on sound design needed for the sonification of the walking, and will realize sketches in order to simulate the installation, by means of the EGGS system, graphics tablets and accelerometers.
On the third day students will work on a full scale installation, applying and calibrating sensors to their legs, video documenting the system at work and discussing the results.
An example of this type of installation is Sonic Walking.
- Effects of sound and vibration in augmented walking tasks
(Stefano Papetti - University of Verona, Italy)
In everyday life, auditory and tactile cues coming from the feet provide significant information about the environment. Recent trends in HCI, performing arts and gaming, consider the use of foot-based multimodal interfaces, whose applications include augmented reality, rehabilitation, critical labor environments, navigation aids and entertainment.
The purpose of this workshop is to let students investigate and experience the importance of auditory and tactile feedback in walking and other foot-related tasks.
One or more pair of instrumented shoes will be made available (here's a previous prototype). Such shoes are provided with force sensors and audio-tactile exciters.
Moreover, we will make use of a sensing floor enabled by contact microphones, which can track a person while walking.
By interfacing such hardware devices with an open-source software for sound synthesis, students will be able to experience both auditory and underfoot tactile feedback simulating different grounds (from creaking floors to snow and mud).
After exploring this setup, we will start a couple of pilot experiments to investigate the cross-modal effects of sound and vibration in walking scenarios.
Teachers
Leon van Noorden (University of Ghent, Belgium)
Education: PhD: Temporal Coherence in the Perception of Tone Sequences, TU Eindhoven, 1975; Technical Physics, TU Eindhoven, 1963-1970
Current activities: Research on music and movement; synchronisation in children, auditory scene analysis, walking of patients with Parkinson's Disease, rhythm perception and production.
Functions: Associate professor, Université Libre de Bruxelles, Unité de recherche en Neurosciences Cognitives, 2009-present, Visiting professor, IPEM, University Ghent, 2005-present; European Commission, 1989-2004; Dutch PTT, 1981-1989; Dutch Association for the Blind, 1977-1981; Post Doctoral Fellow, Bell Laboratories, Murray Hill, USA 1975-1976, ZWO 1970-1975.
Artistic: Construction of and performing with computer controlled musical instruments. Member of Maciunas Ensemble: 1972-present.
Denis Amelynck (University of Ghent, Belgium)
Denis Amelynk received a master degree in engineering at the University of Ghent in 1985. He worked
as system and training engineer for several international companies like Alcatel, Honeywell and W.R. Grace.
Machine Learning is one of his principal interests. Currently as PHD-researcher he makes his expertise available to the Institute for Psycho-acoustics and Electronic Music (IPEM)
of the University Ghent. His most recent research concerns Bayesian Modeling of musical gestures providing musicologists with new insights
in the embodied music recognition paradigm.
Frank Desmet (University of Ghent, Belgium)
Frank Desmet (Ph.D. Researcher, IPEM Ugent) is involved in the MEFEMCO project at IPEM on empirical methodologies for the analysis of listeners/musicians movements in response to music, using specific multivariate statistical paths. A broad spectrum of traditional statistical techniques, such as Time-Series Analysis, Multivariate Non-Parametric Analysis, Multivariate Analysis of Variance (GLM) and Multiple Regression Analysis, Principal Components Analysis, Procrustes Analysis and Multidimensional Scaling. Furthermore, advanced statistical methods, such as Dynamic Time Warping, Chaos Analysis, Cladogram Analysis and Analysis of Entropy are used to analyze complex data.
Another tasks is to coach and train researchers at IPEM in Experimental Design, setup of datasets and provide guides to establish valid statistical pathways for the validation of experimental data.
Federico Fontana (University of Udine, Italy)
Federico Fontana is assistant professor at the Dipartimento di Matematica e Informatica of the University of Udine, teaching sound processing. In 2001 he has been visiting scholar at the Laboratory of Acoustics and Audio Signal Processing, Helsinki University of Technology (now Aalto University) in Espoo, Finland. In 2003 he received the PhD in computer science from the Dipartimento di Informatica of the University of Verona, where he has been working until 2009, and where he currently teaches non visual interaction as a guest professor. He coordinates the EU FET-Open Project 222107 NIW - Natural Interactive Walking and the industrial project E-PHASE - Electronic Piano with Haptic And Spatial Enhancements. He has been guest editor of two special issues in international journals focusing on SMC. He has been scientific program chair of HAID 2010, in Copenhagen. In 2000-2003 he has been consulting for the R&D divisions of some companies and public institutions. His current interests are in the design and interactive synthesis of sounds, the evaluation of non visual interfaces, and in real time nonlinear signal processing.
Maurizio Goina (Conservatorio Tartini Trieste, Italy)
Maurizio Goina is a viola player and an audio-visual composer. He received a Master Degree in Music and New Technologies from the Conservatory of Trieste – Italy. He plays viola in the orchestra of the Trieste opera theatre. His audiovisual works were performed in many festivals in Italy, Europe and the Americas. Since 2008 he has been developing, together with Pietro Polotti, the EGGS system for gesture sonification. Currently, he is working as a researcher on a Gesture Sonification research project at the School of Music and New Technologies of the Conservatory of Trieste.
Stefano Papetti (University of Verona, Italy)
Stefano Papetti received a MSc in Computer Engineering from the
University of Padova, and a Ph.D. in Computer Science from the
University of Verona, where he currently works as research
associate on the EU-funded project NIW.
His research focuses on sound synthesis, physical models of
acoustic phenomena, ecological sounds, interactive sonification
and sonic interaction design.
Application and Registration
Applications must include the following documents in pdf format:
- Curriculum vitae (max. 1 page);
- Proof of university enrolment;
- Short description of the student research interest and motivation to participate (max. 2 pages).
The three pdf files must be included in a name_surname.zip file. The application must be sent by e-mail to
smc2011@dei.unipd.it.