Sound and Music Computing

Articles

Found 336 results

2007
Jordà, S., Geiger, G., Alonso, M., Kaltenbrunner, M. (2007).  'The reacTable: Exploring the Synergy between Live Music Performance and Tabletop Tangible Interfaces'. First International Conference on Tangible and Embedded Interaction.
Moh, Y., Orbanz, P., Buhmann, J.M. (2007).  Music Preference Learning with Partial Information. Abstract
2005
Pakarinen, J., V"alim"aki, V., Karjalainen, M. (2005).  Physics-based methods for modeling nonlinear vibrating strings. Acta Acustica united with Acustica. 91, 312-325.
Pakarinen, J., Karjalainen, M., Välimäki, V., Bilbao, S. (2005).  Energy behavior in time-varying fractional delay filters for physical modeling of musical instruments. 3, 1-4.
Avanzini, F., Serafin, S., Rocchesso, D. (2005).  Interactive simulation of rigid body interaction with friction-induced sound generation. IEEE trans. audio processing.
III, J.O.S. (2005).  Physical Audio Signal Processing: Digital Waveguide Modeling of Musical Instruments and Audio Effects, December 2005 Draft.
Bank, B., Sujbert, L. (2005).  Generation of longitudinal vibrations in piano strings: From physics to sound synthesis. J. Acoust. Soc. Am.. 117, 2268-2278.
Hermann, T., Ritter, H. (2005).  Model-based sonification revisited---authors' comments on Hermann and Ritter, ICAD 2002. ACM Transactions on Applied Perception. 2(4), 559-563. Abstract
Jekosch, U. (2005).  Assigning Meaning to Sounds - Semiotics in the Context of Product-Sound Design, in Communication Acoustics. 193-221.
Rath, M., Rocchesso, D. (2005).  Continuous Sonic Feedback from a rolling ball. IEEE Multimedia. 12, 60-69.
2004
Nesbitt, K.V., Barrass, S. (2004).  Finding Trading Patterns in Stock Market Data. IEEE Computer Graphics and Applications. 24, 45-55.
Federico Avanzini, U.o.Udine. (2004).  Designing an Urban-Scale Auditory Alert System. IEEE Computer. 37, 55-61.
Petrausch, S., Rabenstein, R. (2004).  A Simplified Design of Multidimensional Transfer Function Models.
Jordà, S. (2004).  Instruments and Players: Some Thoughts on Digital Lutherie. J. New Music Research. 33, 321-341.
McGookin, D.K., Brewster, S.A. (2004).  Understanding concurrent earcons: Applying auditory scene analysis principles to concurrent earcon recognition. ACM Trans. Appl. Percept.. 1, 130--155.
Henry, C. (2004).  Physical Modeling for Pure Data (pmpd) and real time interaction with an audio synthesis.
Beeson, M.J., Murphy, D.T. (2004).  RoomWeaver: A digital waveguide mesh based room acoustics research tool. 268-273.
Henry, C. (2004).  pmpd : Physical modelling for Pure Data.
Koelsch, S., Kasper, E., Sammler, D., Schulze, K., Gunter, T., Friederici, A.D. (2004).  Music, language and meaning: brain signatures of semantic processing. Nature Neuroscience. 7, 302-307.
Erkut, C. (2004).  Bioacoustical modeling for sound synthesis: a case study of odontoceti clicks.
Pakarinen, J. (2004).  Spatially Distributed Computational Modeling of a Nonlinear Vibrating String.
Arroabarren, I, Carlosena, A. (2004).  Vibrato in Singing Voice: The Link between Source-Filter and Sinusoidal Models. EURASIP Journal on Applied Signal Processing. 2004, 1007-1020.
Bensa, J., Jensen, K., Kronland-Martinet, R. (2004).  A Hybrid Resynthesis Model for Hammer-String Interaction of Piano Tones. EURASIP Journal on Applied Signal Processing. 2004, 1021-1035.
Guillemain, Ph. (2004).  A Digital Synthesis Model of Double-Reed Wind Instruments. EURASIP Journal on Applied Signal Processing. 2004, 990-1000.
V, (2004).  Editorial. EURASIP Journal on Applied Signal Processing. 2004, 923-925.